Take your static images, IIIF content and import them into Atlas. Keep your codebase light with only the import process you need to match your content.
In Atlas your content occupies a space in a 2D world. Grab a builder to take your content and arrange it in a world, or do it yourself and position your content exactly where you need it.
Take your world and paint it somewhere. An HTML5 Canvas element, plain HTML or embedded on a 2D plane in a 3D world. Atlas keeps track of the positions of your content, and what’s visible.
Add a controller to your world to transform user input into a changes to the world and viewport, enabling panning and zooming through mouse, keyboard, touch or even an XBox Controller.